Originally posted by Xengre:Be warned they are more of an SP trap as their benefits aren't particularly impressive, nor bad, but they are a thicc SP sink when that SP can be better spent on better base game skills. Rinwell's bread and butter is in the base game with her various hidden artes combos which can eventually be learned for fast casts. You are looking at minor optimizations in edge cases. These DLC items don't really matter as much in hindsight. Rinwell is already infamous for accessory loadouts and crit AG restoral for mega-spam. I'm not going to knock them as worthless, just late game "extras" really oriented for the hardest unlocked difficulty in NG+ and even then only if you don't carry over certain things to begin with but carry over skills. Thus, while they "look nice" they aren't as great as their shininess suggests. These boosts often wont make a huge difference because none of the content you come across on hard will see a real difference at such values with the core determiner on if you can win a fight being level and defensive stat (for example that gigantic zeugle at the start). Early game you are hurting your performance gains by dumping into less ideal early skills that are often quite expensive for a +50 boost that you can get just by upgrading your weapon. In order to get that, too, you have to dump an absolutely atrocious amount of SP into basically skills that should mostly be late game where that +50 can be like a 5-10% boost. They depend on the type of attack (except mystic arte takes the highest one) so the benefits are much more marginal. You already get a ton of these on each of the character's base game skill trees.ĭue to the attack/elemental boosts they do not stack so you aren't getting +50 then another +50, etc. Rinwel in particular has 2 cast time decreases in combo, which taking advantage of is literally Rinwel's bread and butter, as well as one good high tier spell - it's good because it's high tier. Have to disagree, they provide boost attack cooldown reduction buffs that are good no matter the character you main, some very good artes plus passive attack and elemental boosts. Gorgeous animation by ufotable is inserted at key points in the story, adding more color to our protagonists’ journey.Originally posted by Xengre:Be warned they are more of an SP trap as their benefits aren't particularly impressive, nor bad, but they are a thicc SP sink when that SP can be better spent on better base game skills. They will overcome hardships and grow together with their unique group of friends. The protagonists who will determine the fate of these two worlds are Alphen and Shionne. Chain Artes, Boost Attacks, and Boost Strike combos to take down your enemies!Įxperience the story of the divided Renan and Dahnan people: Through the new system “Boost Strike”, you can now chain combos of powerful attacks together with your party members. Climb over the rocky terrain, swim in rivers, gather around the campfire, cook food, head to the next town, defeat the master of an alien planet, and liberate the people! Characters with attractive designs travel among backgrounds filled with beautiful and delicate visuals.Įxplore the world of Dahna, where a mix of unique, natural environments change in appearance based on the time of day. We are introducing a new graphics shader, inspired by anime and watercolor painting. A world of nature drawn with the “Atmospheric Shader”:
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