However, PZT transducers contain lead which make these devices non-bio-compatible 11 and requires extra packaging for implanting as part of an IMD. Good performance in terms of data rate and penetration of the acoustic waves into the body was shown. The first demonstration of intrabody communication utilizing ultrasound technology was performed with bulk piezoelectric transducers based on Lead Zirconate Titanate (PZT) 10. The reason being that ultrasonic waves are mechanical in nature and therefore propagate with lower attenuation in human tissue at the frequencies of interest, around 1 MHz. Ultrasonic technology has emerged as a viable candidate for implementing intrabody communication, given the wide variety of implantation depths IMDs require 9. This is achieved by creating innovative technologies for intrabody communication links 5, 6, 7 that allow wireless communication between implanted and non-implanted devices, and at the same time keep the patient safe by complying with the Food and Drug Administration (FDA) regulations 8. The goal of this work is to bridge the communication technology gap between the IMDs and the final beneficiaries of the data-the patients and the doctors. However, the transmission of this data from within the body to the external world is challenging. These devices also offer site-specific stimulation capabilities for treatment purposes. Implantable Medical Devices (IMDs) 4 are a second category of IoMT devices than can provide data that is more specific to certain organs and parts of the body given their closer proximity to the site of interest due to implantation. Wearable devices such as smartwatches and wrist bands 2 are examples of commercially available devices that provide a diverse collection of health information (heart rate, exercise, sleep patterns, etc.) and can easily connect to the internet 3. The Internet of Medical Things (IoMT) has been the subject of wide research aimed at creating networks of medical devices that continuously acquire medical data from patients and make it available to both the user and healthcare providers 1.
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Mach 1.6 is roughly 1,200 miles per hour. It can sustain flight speeds well over Mach 1 without using afterburners, which is critical in order to keep its heat signature, which aids overall stealth profile. The F-35 Lightning II max speed is a little lower, about Mach 1.6. The key to this speed which was noted earlier, is the F-22s capability to supercruise. The F-22 max speed sits around Mach 2, or over 1,500 miles per hour. Speed is definitely the focus of the F-22 Raptor, but both aircraft have impressive top speeds. If Lockheed Martin delivers 300 F-35s (it’s already delivered over 150) to the U.S., then each plane will have a lifecycle costs of about $373 million each. The F-35 unit cost is $91 million (F-35A), not including research and development or lifecycle maintenance costs. The F-35 program’s purpose is to fill the air-to-ground roles the F-22 can not, and be cheaper and more plentiful. Military wanted a cheaper, easier, potentially longer lasting option to complement what the F-22 was designed for. The rising price tag of the F-22 helped bring the F-35 into existence. The Air Force is vigorously pursuing new avionics, radar, targeting sensors, weapons, glass cockpit displays and Artificial Intelligence for its F-22 stealth fighter to try to sustain air supremacy amid Russian and Chinese 5th-generation stealth fighter technical modernization, service officials said. The Pratt and Whitney F135 engine operates in the 45,000-pound thrust class. Therefore, the maneuverability and supercruise capability aren’t as important as safety, ease of production, and continued maintenance costs. Military than F-22s when it’s all said and done. Also, many more F-35s will be built for the U.S. The F-35 Lightning II complements the F-22 by fulfilling an air-ro-ground role. One F119 engine operates in the 35,000-pound thrust class, together they operate in the 65,00-pound – 70,000-pound thrust class.Įither a F135-PW-100, F135-PW-400, F135-PW-600 power the F-35, depending on variant. Secondly, the convergent/divergent thrust vectoring nozzle, which vectors thrust up or down a maximum of 20 degrees, gives it maneuverability that the F-35 just can’t match. The Pratt & Whitney F119s gives the F-22 to ability to supercruise (operate at supersonic speeds without using afterburners). Two things set the F-22 engines apart from the F-35 engine. Two F119-PW-100 turbofan engines power the F-22 Raptor. The most obvious difference between the two aircraft is the F-22 employs two engines and the F-35 only uses one. Here is a list of areas where the F-22 and the F-35 differ. They are alike in so many different ways, but what makes them special is what sets them apart. Air Force and its contractors are the F-22 Raptor and the F-35 Lightning II. The latest and greatest products of the U.S. Glow sticks bracelets 100 pcs - different colours They are great for kids to wear so you can keep an eye on them when the sun goes down and even add them to your dog's leash while walking to alert others to your presence or just to look good see.ġ x Paintglow Blood 10 ml (normal or Glow in the dark)īUY NOW and dazzle your friends and family with color and brightness with our multi-colored party glow stick bumper pack They bring a real explosion of color to an event, so many of our clients love to take them to fireworks events. Tie them together to make headbands or necklaces and wear them to stand out from the crowd. We have 100 glow sticks in your 20 cm long package. Celebrate the 4th of July, Halloween, Christmas or New Year, whatever the festival or occasion, you can be sure that our glow stick lights will not disappoint! Product description Halloween 220 pcs Horror Glow Home package | Red glow bracelets | Paintglow Blood 10 ml | Glow in the dark Dracula teethĪdd a splash of color to Halloween night event and watch kids and adults experience the fun of a non-toxic party stick. Halloween 220 pcs Horror Glow Home package | Red glow bracelets | Paintglow Blood 10 ml | Glow in the dark Dracula teeth Halloween 220 pcs Horror Glow Home package | Red glow bracelets | Paintglow Blood 10 ml | Glow in the dark Dracula teeth.Led decoration for clothes, dress-to-impress.Neon Products | Blacklight Products | UV Products. Home - Search - New Listings - Authors - Titles - Subjects - Serialsīooks - News - Features - Archives - The Inside StoryĮdited by John Mark Ockerbloom copyrights and licenses. solid, liquid and gaseous, and four etheric states. literature, making three gross states, viz. See also what's at your library, or elsewhere. Nevertheless, the term 'etheric' as above defined was adopted and became generally used thereafter in the A.B./C.W.L. House, 1925) (page images at HathiTrust US access only) The etheric body acts as a connecting medium between the astral and physical bodies. Powell, Arthur Edward, 1882-: The etheric double and allied phenomena. The Etheric Double and Allied Phenomena Arthur Edward Powell Theosophical Publishing House, 1925 - Astral projection - 140 pages 0 Reviews Reviews arent verified, but Google checks for and. Palmer, ) (page images at HathiTrust US access only) Powell, Arthur Edward, 1882-: The deadlock in finance, or the solution of our money troubles, ( C.Help with reading books - Report a bad link - Suggest a new listingĪdditional books from the extended shelves: Other Astral Phenomena The Astral Plane Astral Odyssey NATURE. Powell, Arthur Edward, 1882-: The Mental Body (PDF at ) Conversations About God, Death, Dying, and the Afterlife The Astral Plane The Astral Body and.Powell, Arthur Edward, 1882-: The Etheric Double: The Health Aura of Man (PDF at ).Powell, Arthur Edward, 1882-: The Causal Body and the Ego (multiple formats with commentary at theosophy.world).Powell, Arthur Edward, 1882-: The Astral Body and Other Astral Phenomena (multiple formats at theosophy.world).Online Books by Arthur Edward Powell (Powell, Arthur Edward, 1882-)Ī Wikipedia article about this author is available. Arthur Edward Powell (Powell, Arthur Edward, 1882-) | The Online Books Page The Online Books Page [… Margarete Depners} sensibles Formgefühl bewährte sich vo allem in Kinderporträts, in Mädchen- und Frauengestalten.“ 91) „Die siebenbürgische Kunst verdankt Margarete Depner die Neubelebung der Plastik, die hier nach der Renaissance, im Barock, bloß noch Werke auf gediegenem regionalem Niveau hervorgebracht hatte. Ihr auch von sozialen und erzieherischen Bestrebungen erfülltes Leben wird in dieser Veröffentlichung auf Grund zahlreicher dokumentarischer Quellen dargestellt, anhand von Tagebuchaufzeichnungen, Briefen, Erinnerungen und Bildzeugnissen. Hora 2014 ISBN 97-06-5 Bestellnummer: VII.4_Depnĭie in Kronstadt/Braşov geborene, dort auch verstorbene Bildhauerin, Malerin und Graphikerin Margarete Depner (1885-1970) nahm künstlerische Anregungen in ihrer Vaterstadt, in Weimar und Berlin, in München und Paris auf und verarbeitete sie im Sinne ihrer Erfahrungen, Vorlieben und Anliegen. 340 Seiten, davon 80 Bildwiedergaben, Fotos und ein Stammbaum der Familien Scherg-Depner-Philippi-Wittstock The results have encouraged plans for more revenue-generating digital activity around a forthcoming exhibition on footwear, but “it’s not about coming up with a formula”, Marlow asserts. Marlow says the “sense of an event” also bolstered attendance to a £5 online talk on rave culture with the artist Jeremy Deller, which drew 1,000 viewers. Strikingly, most of the latter came via the Facebook Live “premiere”, which included an introductory talk. Compared with the 50,000 who bought tickets for the Electronic show, more than 4,100 had paid to access the video tour by late February. Premium digital content “won’t be a big cash cow, but it will reach different audiences and suggest an equivalence of the experience if you can’t visit”, Marlow says. The more museums experiment with their own paid initiatives, “the quicker we’ll find out the format, the price, how it works”, he thinks. The figures are “pretty good” but the “most important thing is learning”, Michaels says. The National Gallery had no revenue targets for the virtual Artemisia tour and sales are undisclosed. Show me the moneyīut how many online museum visitors are willing to pay-and can they offset the drastic loss of income from the traditional box office, café and gift shop? Even as museums reopen, tourists are not expected to return for years to come.įor now, “money can’t be a priority simply because there is no market reference,” Michaels says. So far, educational audiences and members “have been comfortable to pivot”, he adds, helped by the “mass adoption of Zoom”. The mix of free and paid offerings mimics the gallery’s public programme before the pandemic, Michaels says. Since June, it has met the growing public interest by staging more than 200 virtual events, including educational workshops, talks and courses. “Two things were happening: a remarkable year of exhibitions was heavily disrupted and there was an upsurge in digital adoption from our audiences.”įrom March 2020 to January this year, the gallery saw a 1,125% leap in traffic to its webpage for new digital content. The National Gallery’s online Artemisia tour was also driven by the “unique circumstances” of 2020, says Chris Michaels, the director of digital, communications and technology. Got To Keep On (2019), an installation by The Chemical Brothers and Smith & Lyall was on show at the Design Museum Photo: Feliz Speller for the Design Museum Making a documentary-style film was a way to engage audiences unable to travel to London, Marlow says, as well as a contingency against a second shutdown. Even before the show opened in July last year-with 30% capacity to allow social distancing-£18 tickets for weekend slots were booked until the autumn. “It was a punt in a way-we thought there might be demand,” says Tim Marlow, the director and chief executive of London’s Design Museum, about the virtual tour for Electronic: from Kraftwerk to The Chemical Brothers. And in Vienna, the Kunsthistorisches Museum is hosting live Zoom sessions, from a €3 lunchtime talk to customised private tours priced €150 to €200. Online lectures explore themes in the collections of the UK’s Birmingham Museums Trust for £12.50 each, while a monthly package costs £20. The Metropolitan Museum of Art in New York-which is also open for physical visits-runs a range of hour-long virtual tours by appointment, costing $300 for groups of up to 40 adults and $200 for students. The Artemisia show at London's National Gallery Photo: National GalleryĮlsewhere, the Fondation Louis Vuitton in Paris gave “micro-tours” of its closed Cindy Sherman retrospective for up to nine people at €4 each. The Design Museum rallied curators, musicians and designers to illuminate its show on the history of electronic music the video tour, running until 3 May, costs £7 (free to members, from £65 a year). The National Gallery’s half-hour film explored highlights of its survey of Artemisia Gentileschi, presented by the curator Letizia Treves-for the price of £8, or free for members (from £60 a year). Last November, two London museums announced virtual tours of popular exhibitions that had been postponed by the first UK lockdown and then abruptly curtailed by a second wave of restrictions. And amid the torrent of free 360-degree tours, webinars and social media challenges, a handful of institutions are testing out a new revenue-generating model: selling on-demand exhibition films, expert talks and art education classes online. While galleries of masterpieces have lain empty for months, museums have poured their energies into digital channels in a bid to stay connected with audiences confined at home. In a world where more than 200 million people pay for Netflix and 155 million are premium subscribers on Spotify, cash-strapped museums are slowly waking up to the monetary gains of online content.
New Tales from the Borderlands features three playable characters: altruistic scientist Anu, her ambitious, "streetwise" brother Octavio, and the fierce, frogurt-slinging Fran. It's time to fight back against exploitation and corporate greed. Help these three lovable losers as they endeavor to change the world (and maybe even save it)!įace down a planetary invasion, vicious vault monster, and cold-hearted capitalists in this cinematic thrill ride where what happens next is up to you! Meet a motley cast full of misfits, assassin bots, and talking guns in this race to the top! This raucous adventure takes place within the perpetually war-torn metropolis of Promethea, where you'll control Anu, Octavio, and Fran on the worst day of their lives. Pre-order New Tales from the Borderlands now and get the Adventure Capital Pack (details below!)*Įarlier today, Gearbox Entertainment founder Randy Pitchford joined host Geoff Keighley during Gamescom Opening Night Live to debut the New Tales from the Borderlands announcement trailer. So you want to hear a story, eh? Say hello to New Tales from the Borderlands! This standalone, choice-based interactive narrative adventure is coming to Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, Nintendo Switch, and PC via Steam and the Epic Games Store on October 21, 2022. There's Fran, who's royally ticked off at the notoriously cutthroat Tediore CEO Susan Coldwell Octavio, who dreams of entrepreneurial recognition despite not having an ounce of success to his name and Anu, who hopes to wield science for the betterment of the universe despite working on a gun manufacturer's gigantic starship. In the character trailer below, you can quickly familiarize yourself with our three lovable losers. Along the way they must also battle for honor and glory in a Vaultlanders duel, with QTEs deciding the winner of glorious plastic combat!Įventually, our trio reaches their goal-a bona fide Vault, guarded by fearsome Eridian warriors-and all hell breaks loose. They need to figure out a way past the Tediore guards using either stealth or good old-fashioned violence. This section from early on in the story finds Anu, Octavio, and Fran in the sewers of Promethea, racing against Tediore to open a dormant Vault. Make the world a better place, get rich, and exact some sweet revenge in New Tales from the Borderlands! Before this cinematic narrative adventure hits the streets on October 21st, don’t miss showcasing how your choices influence how the story plays out. Library/Server/Mail/Config/postfix/main.cfĬheck_client_access hash:/Library/Server/Mail/Config/postfix/client_access Library/Server/Mail/Config/postfix/client_accessĪdd your IPs to client_access in the following format:Īdd as many single IPs or IP blocks as needed. T load Load only the table definitions from pf.conf(5). T zero Clear all the statistics of a table. T test Test if the given addresses match a table. T show Show the content (addresses) of a table. Automatically create a nonexisting table. T replace Replace the addresses of the table. T delete Delete one or more addresses from a table.ĭelete addresses which had their statistics cleared more than number seconds ago.įor entries which have never had their statistics cleared, number refers to the T add Add one or more addresses in a table. Specify the command (may be abbreviated) to apply to the table. This information is quite helpful when troubleshooting an issue with a rule that needs to be modified due to incorrect port assignments or to prevent clashing with another offered service Lastly, the Network Services List button details many common and not so common services for both UNIX and OS X. Whitelisted or blacklisted IPs, with relevant details in transmission rates for those connections, is also included. Such information, available at a glance, includes packet loss bandwidth - both incoming and outgoing. For additional security, you can terminate connections at will from the list or ban IP addresses to prevent future connections from taking place. Grid lists information for each connection made by an app, protocol, source, and target IPs, plus the ports they’re connected to/from, and current status (Figure O). However, in Icefloor, ip lists can only be loaded from files, not via the web.Ī similar grid exists for listing connections established by applications, connected hosts, or sockets actively listening for communications. The programmer of Icefloor is working on a new software that also supports OS x 10.10 and superior. It is a frontend for the pf firewall/packet filter, which is meant replace ipfw (which PG uses) in newer versions of OS X. Icefloor is a current alternative to the outdated (yet still functionable) PeerGuardian if you are using OS X. Rules can cover a list of multiple hostnames, domains or arbitrary IP address ranges, helping you to simplify your ruleset. Little Snitch used also by Hacking Team for their purposesĪt last Peerguardian for MAC is still working : Second I really like the Lighting you put in but the map can't have it, Because since in the original Wolf 3d the entire level had the same light level you could see perfectly, but in this you can only see where lights are and some locations have no light so it is impossible to see. Quote: "I have a few problems with this version, first of all it put me on level 2 to begin with. Just very preliminary stuff that I'm not ready to release.Īfter I get the guards AI fully working with models, I'll work on the enemy sprite system for the retro look. On death, the guards are currently just vanishing, no sounds or animations. It certainly doesn't help that the models are actually animated in a smoothly flowing sequence from one to the other.Īnyway, as for combat, I have a basic pistol working that is killing the guards. They're also animating.ĭoes anyone have a list of the frame indexes for the DM2 models? My workflow here consists of sitting through some 100,000+ frames and guessing at where each animation is supposed to start and end. Right now, I have all the easy difficulty guards loading up and facing the right direction. Quote: "This is very impressive! Are you going to try and keep it retro, or add per-pixel lighting, normal mapping, etc.?"Ĭurrently, I'm using the DM2 model to test guards for AI and combat. I don't have Wolfenstein so I can't check it out but it looks cool so far. Notice the command "set object radius o,-1" used when creating the objects, this is because without using this command it would go faster with 1000 object because of the automatic culling system. Rotate camera camera angle x()+mousemovey(),camera angle y()+mousemovex(),0 What's up with that? however, I'm not culling the planes that are up against other planes yet. (edit) I made it use planes and cull any planes that wouldn't be visible and you know what happened? The framerate dropped even though the polycount went WAY down. But when in the level, it seems to never go below 800fps. Or would that be overkill? On the first level, when back all the way out of the level so that everything is visible, I get about 390fps. That could be used for determining where to put floor tiles at the very least.Īlso, do you think it would be worth it to actually go and construct the levels out of planes rather than cubes? I think it might cut down on the number of polygons even more. But as you can see from my first screenshot, the level data does actually, rather surprisingly, contain room sector information. Do you have any suggestions about how to go about texturing the floors? I really don't want to go about putting YET ANOTHER set of wall blocks down to act as the floor. RiiDii, I'm going to begin working on the collision code today. I'd also like to get some models going for the decorations, such as the lamps, tables, barrels, wells, and whatnot. If anyone would like to help out with the models, we can wrap this game up. The only thing stopping me from making more enemies is a lack of models to work with. This is so that the game doesn't have to be recompiled to take replacement models and animations. The dogs still need retexturing to look like German Shepherds.Īlso, the model animation system has been designed to be flexible enough that one can simply replace the. The textures of the Guard and SS models have modified textures intended to make them more reminiscent of the original game. I still haven't tested it on lower end systems, so if you have a lower end system, please let me know how it works out for you. The resulting framerate is about double now. Pathfinding data now builds nearly instantaniously. No errata that I'm aware of at the moment. PageUp/PageDown currently lets you cycle between maps. WASD Moves around, mouse turns your view.Ģ Switches to Machine Gun (if you have it)ģ Switches to Gattling Gun (if you have it) Now included with the game are 60 original maps that can also be played with a registered version of Wolf3D (just copy my wl6 files in to the Wolf3D folder). If you have the registered version of the game, just drop it's maphead.wl6 and gamemaps.wl6 files into the DarkWolf folder and DarkWolf will automatically load those up instead of the shareware maps. Included are the Wolfenstein 3D shareware map files straight from the shareware version of the game. |